Friday, 22 October 2010

Post 4: Script Writing



Potential Issues

With shooting these scene's there are a few potential issues that may happen from scene to scene. For example if we didn't have enough time to shoot the whole video in 1 lesson or even in the same day we would need the actors to make sure they wear the same cloths as the wore on the first part pf shooting, wear their hear in the same way, have the same make-up on and same footwear, if all these are the same it will make continuity much better.

Another potential issue we have is if we were to loose props, if for example there in music gear on the stage then when we came back to shooting it had be moved to a different position or it had been taken completely, then the viewers would notice it making our film bad to watch, the continuity would be bad and we would loose marks.



Tuesday, 12 October 2010

Post 3: Continuity



 
This picture shows how to draw movement when drawing your story board, if you draw an arrow on the inside of the box then you are showing your character's movement, however if you are to draw you arrow on the outside of the box then you are showing the movement of your camera.
If you want to show movement of the character then draw your character near the start of movement other wise your character would be running out of shoot.












Continuity

The definition of continuity i found was on http://www.wordiq.com/definition/Continuity.

Continuity is when in terms of media every shot should be continuous and accurate, it should be smooth and fluent. For example if in a scene in one shot a man has a beard wearing a scarf and in the next shot when the camera angle moves he doesn't have a beard or the scarf, it straight away shows bad continuity, as the viewer you will know that it cant be realistic.

This schematic shows the axis between two characters and the 180°
arc on which cameras may be positioned (green). When cutting from the
green arc to the red arc, the characters switch places on the screen.

180* Rule / Crossing the Line


The 180° rule is a basic guideline in film making that states that two characters (or other elements) in the same scene should always have the same left/right relationship to each other. If the camera passes over the imaginary axis connecting the two subjects, it is called crossing the line. The new shot, from the opposite side, is known as a reverse angle.









Shot Reverse Shot
Shot reverse shot is a film technique where one character is shown looking at another character (often off-screen), and then the other character is shown looking back at the first character. Since the characters are shown facing in opposite directions, the viewer assumes that they are looking at each other


(http://en.wikipedia.org/wiki/Shot_reverse_shot)




 Match On Action

Connects two shots cut together by having a character finish an action in the second shot begun in the first shot. For instance, if a character lights a match in the first shot, the same character will draw it up to a cigarette in the second.

(http://www.google.co.uk/search?hl=en&safe=active&defl=en&q=define:match+on+action&sa=X&ei=Z0O8TOzjN4-RjAecm9GqDg&ved=0CAYQkAE)


Thursday, 7 October 2010

Post 2: Storyboard Drawing, Shot Sizes and Framing

Shot Size's

- In box no.1 i have drawn a shot size of an extreme close up. (ECU)

- In box no.2 i have drawn a shot size of a close up (CU)

- In box no.3 i have drawn a shot size of a Medium close up (MCU)

- In box no.4 i have drawn a shot size of a medium shot (MS)

- In box no.5 i have drawn a shot size of a 3/4 shot

- In box no.6 i have drawn a shot size of a medium long shot (MSL)

- In box no.7 i have drawn a shot size of a long shot (LS)

- No.8 its talking briefly about an establishing shot, this shot is often an aerial shot that establishes the location





We had to use a still digital camera to take photographs to represent the shot sizes we had previously illustrated.



This photo we had taken was of an extreme close up (ECU), meaning we cut of a little bit of the hear at the top and bottom.


This photo we had taken was of a close up (CU), no head room but you can see a little bit of the shoulders.


This photo we have taken is a medium close up (MCU), with head room and you can also see a horizon line.

 

This photo we have taken is of a medium shot (MS), there is head room, a horizon line and some back ground.



This photo that we have taken is a 3/4 shot, there is more head room, you can still see the horizon line and there is more background, also now you can start to see the path behind.
 


This photo we have taken is a medium long shot (MSL). there's more head room, more background, more path showing and you can still see the horizon line, but this time there is no walking space. 

 
 
This photo we have taken is a long shot, there is still a horizon line, more background more head room and more walking space and lots more of the path showing.

This photo that i have taken shows an established shot, this shot shows the location.
 
Rule Of Third's

This link explains and shows you the Rule Of Thirds using text and imitation.



This photo now abides by the 'rule of thirds' rule, it abides by the following :
  • The eyes are roughly about 1/3 of the way down
  • The ice cream is ruffly about 1/3 of the way across from the right hand side of the picture
  • The wall in the background is ruffly about 1/3 of the way up.